Gde̜ngwa Zer Med (/ˈgde̜ngwa/ /zer/ [spare] [bag; suitcase; baggage; packet]) is a subtropical Large City located in the Dodolondor Barony of the Viceroyalty of Rosid.
The name Gde̜ngwa Zer Med is derived from the Wood Elvish language, as Gde̜ngwa Zer Med was founded by Octolaemus Dhozarthin, who was culturaly Wood Elven.
Climate
Gde̜ngwa Zer Med has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Gde̜ngwa Zer Med receives an average of 227 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Gde̜ngwa Zer Med covers an area of nearly 374 km2 (149 mi2), and an average elevation of 4486 m (14717 ft) above sea level.
Overview
Gde̜ngwa Zer Med was founded durring the late 16th century in spring of the year 1555, by Octolaemus Dhozarthin. The establishment of the new community went well, with no major obsticles durring construction.
Gde̜ngwa Zer Med was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Gde̜ngwa Zer Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Gde̜ngwa Zer Med is is constructed arround a series of narrow packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Gde̜ngwa Zer Med's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Gde̜ngwa Zer Med seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Gde̜ngwa Zer Med the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Gde̜ngwa Zer Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Gde̜ngwa Zer Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Gde̜ngwa Zer Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gde̜ngwa Zer Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gde̜ngwa Zer Med's parks.
Gde̜ngwa Zer Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gde̜ngwa Zer Med.
Gde̜ngwa Zer Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Gde̜ngwa Zer Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Gde̜ngwa Zer Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Gde̜ngwa Zer Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Gde̜ngwa Zer Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gde̜ngwa Zer Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Gde̜ngwa Zer Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gde̜ngwa Zer Med's public wards, blessings, and other arcane systems.
Gde̜ngwa Zer Med has an Scientific Academy which provides higher education in the natural sciences.
Gde̜ngwa Zer Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gde̜ngwa Zer Med's grid is powered by hydrogalvanic generators.
Gde̜ngwa Zer Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Gde̜ngwa Zer Med has a first rate hospital which caters to anyone in need of long term medical care.
Gde̜ngwa Zer Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Gde̜ngwa Zer Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gde̜ngwa Zer Med's natural decorations nor waterways.
Gde̜ngwa Zer Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Gde̜ngwa Zer Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Gde̜ngwa Zer Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Gde̜ngwa Zer Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Gde̜ngwa Zer Med's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
Due to the actions of local Kami, winter is skipped in Gde̜ngwa Zer Med.
The Forlarren near Gde̜ngwa Zer Med are known to be almost tame, such that they can be put to domestic use.
Gde̜ngwa Zer Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Illusion energies of tier 3 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 175
Farmers: 246
Farm Laborer: 467
Hunters: 328
Milk Maids: 227
Ranchers: 117
Ranch Hands: 219
Shepherds: 211
Farmland: 358537 m2
Cattle and Similar Creatures: 22186
Poultry: 266241
Swine: 17749
Sheep: 887
Goats: 177
Horses, Mounts, and Beasts of Burden: 8874
Craftsmen
Arms and Toolmakers: 174
Blacksmiths: 197
Bookbinders: 112
Buckle-makers: 124
Cabinetmakers: 206
Candlemakers: 316
Carpenters: 300
Clothmakers: 246
Coach and Harness Makers: 94
Coopers: 216
Copper, Brass, Tin, Zinc, and Lead Workers: 125
Copyists: 87
Cutlers: 73
Fabricworkers: 206
Farrier: 455
Furriers: 58
Glassworkers: 306
Gunsmiths: 182
Harness-Makers: 84
Hatters: 175
Hosiery Workers: 62
Jewelers: 97
Leatherwrights: 253
Locksmiths: 90
Matchstick makers: 136
Musical Instrument Makers: 136
Painters, Structures and Fixtures: 118
Paper Workers: 128
Plasterers: 118
Pursemakers: 158
Roofers: 91
Ropemakers: 88
Rugmakers: 87
Saddlers: 170
Scabbardmakers: 208
Scalemakers: 94
Scientific, Surgical, and Optical Instrument Makers: 57
Sculptors, Structures and Fixtures: 85
Shoemakers: 87
Soap and Tallow Workers: 300
Tailors: 657
Tanners: 113
Upholsterers: 130
Watchmakers: 118
Weavers: 268
Whitesmiths: 71
Merchants
Adventuring Goods Retellers: 61
Arcana Sellers: 61
Beer-Sellers: 121
Booksellers: 134
Butchers: 239
Chandlers: 227
Chicken Butchers: 257
Entrepreneurs: 90
Fine Clothiers: 221
Fishmongers: 221
Florists: 55
Potion Sellers: 145
Resellers: 354
Spice Merchants: 123
Wine-sellers: 170
Wheelwright: 128
Woodsellers: 84
Service workers
Bakers: 554
Barbers: 377
Coachmen: 121
Cooks: 385
Doctors: 195
Gamekeepers: 134
Grooms: 79
Hairdressers: 341
Healers: 281
Housekeepers: 246
Housemaids: 443
House Stewards: 253
Inns: 84
Laundry maids: 155
Maidservants: 306
Nursery Maids: 158
Pastrycooks: 295
Restaurateur: 369
Tavern Keepers: 403
Specialized Laborer
Ashworkers: 125
Bleachers: 79
Chemical Workers: 50
Coal Heavers: 181
In-Town Couriers: 216
Long Haul Couriers: 188
Dockyard Workers: 184
Gas Workers: 43
Hay Merchants: 73
Leech Collectors: 230
Millers: 206
Miners: 192
Oilmen and Polishers: 138
Postmen: 197
Pure Finder: 116
Skinners: 246
Sugar Refiners: 51
Tosher: 138
Warehousemen: 306
Watercarriers: 199
Watermen, Bargemen, etc.: 246
Skilled Laborers
Accountants: 117
Alchemist: 135
Clerk: 192
Dentists: 89
Educators: 249
Engineers: 121
Gardeners: 89
Mages: 66
Plumbers: 94
Pharmacist: 106
Professors: 39
Scientists: 65
Wizards: 38
Civil Servants
Adventurers: 83
Bankers: 122
Civil Clerks: 201
Civic Iudex: 96
Consultants: 58
Exorcist: 188
Fixers: 103
Kami Clerk: 162
Landlords: 182
Lawyers: 101
Legend Keepers: 138
Militia Officers: 986
Monks, Monastic: 295
Monks, Civic: 253
Historian, Oral: 188
Historian, Textual: 108
Policemen, Sheriffs, etc.: 216
Priests: 369
Rangers: 123
Rat Catchers: 135
Scholars: 138
Spiritualist: 174
Slayers: 50
Storytellers: 362
Military Officers: 295
Cottage Industries
Brewers: 227
Comfort Services: 306
Enchanters: 97
Herbalists: 96
Jaminators: 253
Needleworkers: 306
Potters: 153
Preserve Makers: 261
Quilters: 130
Seamsters: 591
Spinners: 286
Tinker: 97
Weaver: 233
Artists
Actors: 96
Architects: 35
Bards: 132
Costumers: 55
Dancers: 100
Drafters: 58
Engravers: 69
Fine Furniture Carpenters: 43
Glaziers: 95
Inlayers: 82
Musicians: 246
Painters, Art: 45
Playwrights: 92
Sculptors, Art: 78
Wood Carvers: 306
Writers: 277
Produce Industries
Butter Churners: 306
Canners: 261
Cheesmakers: 306
Ice Merchants: 39
Millers: 177
Picklers: 143
Smokers: 113
Stockmakers: 99
Tobacconists: 147
Tallowmakers: 201
33908 of Gde̜ngwa Zer Med's population work within a Foundational Occupation.
1815 work in Agriculture
7656 work as Craftsmen
2691 work as Merchants
5179 work as Service Workers
3404 work as General Laborers
1400 work as Skilled Laborers
5126 work as Civil Servants
3036 work in Cottage Industries
1809 work as Artists
1792 work in Produce Industries
53065 of Gde̜ngwa Zer Med's population do not work in a formal occupation, but do contribute to the local economy. 1774 (2%) are noncontributers.
Points of Interest
Gde̜ngwa Zer Med has a substantial mill pond located a short distance from town.
POI
History
Gde̜ngwa Zer Med's residents established a new industry (30128 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Gde̜ngwa Zer Med's harvest from an army of bandits. One of Gde̜ngwa Zer Med's festivals remembers the hero.